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Class ActuateButtonEventArgs

Event arguments passed to actuate button events

Inheritance
System.Object
System.EventArgs
ActuateButtonEventArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Phoenix.Input
Assembly: Phoenix.Plugin.Input.dll
Syntax
public class ActuateButtonEventArgs : EventArgs

Constructors

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ActuateButtonEventArgs(GamepadButtons, Boolean)

Initializes a new instance of the ActuateButtonEventArgs class

Declaration
public ActuateButtonEventArgs(GamepadButtons button, bool pressOrRelease)
Parameters
Type Name Description
GamepadButtons button

Button to press or release

System.Boolean pressOrRelease

Whether to press or release the said button

Properties

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Button

Gets or sets the button to press or release

Declaration
public GamepadButtons Button { get; set; }
Property Value
Type Description
GamepadButtons
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PressOrRelease

Gets or sets a value indicating whether button was pressed or released

Declaration
public bool PressOrRelease { get; set; }
Property Value
Type Description
System.Boolean
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