Class ActuateButtonEventArgs
Event arguments passed to actuate button events
Inheritance
System.Object
System.EventArgs
ActuateButtonEventArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Phoenix.Input
Assembly: Phoenix.Plugin.Input.dll
Syntax
public class ActuateButtonEventArgs : EventArgs
Constructors
View SourceActuateButtonEventArgs(GamepadButtons, Boolean)
Initializes a new instance of the ActuateButtonEventArgs class
Declaration
public ActuateButtonEventArgs(GamepadButtons button, bool pressOrRelease)
Parameters
Type | Name | Description |
---|---|---|
GamepadButtons | button | Button to press or release |
System.Boolean | pressOrRelease | Whether to press or release the said button |
Properties
View SourceButton
Gets or sets the button to press or release
Declaration
public GamepadButtons Button { get; set; }
Property Value
Type | Description |
---|---|
GamepadButtons |
PressOrRelease
Gets or sets a value indicating whether button was pressed or released
Declaration
public bool PressOrRelease { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |