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Class APlayerInfo

The default class representing an Unreal Engine APlayerState.

Inheritance
object
GenericGameObject
UObject
AActor
APlayerInfoBase<APawn>
APlayerInfo
Implements
IGameObject
INotifyPropertyChanged
IActor
IObject
Inherited Members
APlayerInfoBase<APawn>.PlayerName
APlayerInfoBase<APawn>.Location
APlayerInfoBase<APawn>.Pawn
APlayerInfoBase<APawn>.GetLocation(TimeSpan, CancellationToken)
APlayerInfoBase<APawn>.GetPawn(TimeSpan, CancellationToken)
AActor.CustomProperties
AActor.Rotation
AActor.GetRotation(TimeSpan, CancellationToken)
UObject.Name
UObject.LinkedObjectInfo(string)
GenericGameObject.PropertyChanged
GenericGameObject.Info
GenericGameObject.GameState
GenericGameObject.Properties
GenericGameObject.this[string]
GenericGameObject.Equals(object)
GenericGameObject.GetHashCode()
GenericGameObject.ToString()
GenericGameObject.OnGameObjectPropertyChanged(object, PropertyChangedEventArgs)
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Microsoft.XboxStudios.GameStateTracker.Unreal
Assembly: GameStateTracker.Unreal.dll
Syntax
public class APlayerInfo : APlayerInfoBase<APawn>, IGameObject, INotifyPropertyChanged, IActor, IObject
Remarks

Initializes a new instance of the APlayerInfo class.

Constructors

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APlayerInfo(IGameObject)

The default class representing an Unreal Engine APlayerState.

Declaration
public APlayerInfo(IGameObject gameObject)
Parameters
Type Name Description
IGameObject gameObject

The game object to encapsulate.

Remarks

Initializes a new instance of the APlayerInfo class.

Implements

IGameObject
INotifyPropertyChanged
IActor
IObject

Extension Methods

IGameObjectExtensions.ClassName(IGameObject)
IGameObjectExtensions.InfoEquals(IGameObject, IGameObject?)
IGameObjectExtensions.InfoEquals(IGameObject, in ObjectInfo)
IGameObjectExtensions.ObjectName(IGameObject)
IGameObjectExtensions.Matches(IGameObject, IClassManager, in ObjectInfo)
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