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Class APlayerControllerBase<TPlayerInfo, TPawn>

A class representing an Unreal Engine APlayerController.

Inheritance
object
GenericGameObject
UObject
AActor
AControllerBase<TPlayerInfo, TPawn>
APlayerControllerBase<TPlayerInfo, TPawn>
APlayerController
Implements
IActor
IObject
IPlayerController
IController
IGameObject
INotifyPropertyChanged
Inherited Members
AControllerBase<TPlayerInfo, TPawn>.Pawn
AControllerBase<TPlayerInfo, TPawn>.PlayerState
AControllerBase<TPlayerInfo, TPawn>.PawnInfo
AControllerBase<TPlayerInfo, TPawn>.PlayerStateInfo
AControllerBase<TPlayerInfo, TPawn>.GetPawn(TimeSpan)
AControllerBase<TPlayerInfo, TPawn>.GetPlayerState(TimeSpan)
AActor.CustomProperties
AActor.Location
AActor.Rotation
AActor.GetLocation(TimeSpan, CancellationToken)
AActor.GetRotation(TimeSpan, CancellationToken)
UObject.Name
UObject.LinkedObjectInfo(string)
GenericGameObject.PropertyChanged
GenericGameObject.Info
GenericGameObject.GameState
GenericGameObject.Properties
GenericGameObject.this[string]
GenericGameObject.Equals(object)
GenericGameObject.GetHashCode()
GenericGameObject.ToString()
GenericGameObject.OnGameObjectPropertyChanged(object, PropertyChangedEventArgs)
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Microsoft.XboxStudios.GameStateTracker.Unreal
Assembly: GameStateTracker.Unreal.dll
Syntax
[GameClass("PlayerController")]
[GameProperty(new string[] { "NetPlayerIndex" })]
public class APlayerControllerBase<TPlayerInfo, TPawn> : AControllerBase<TPlayerInfo, TPawn>, IActor, IObject, IPlayerController, IController, IGameObject, INotifyPropertyChanged where TPlayerInfo : APlayerInfo where TPawn : APawn
Type Parameters
Name Description
TPlayerInfo

The player info class type.

TPawn

The pawn class type.

Constructors

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APlayerControllerBase(IGameObject)

Initializes a new instance of the APlayerControllerBase<TPlayerInfo, TPawn> class.

Declaration
protected APlayerControllerBase(IGameObject gameObject)
Parameters
Type Name Description
IGameObject gameObject

The game object to encapsulate.

Properties

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NetPlayerIndex

Gets the player's net index.

Declaration
public int? NetPlayerIndex { get; }
Property Value
Type Description
int?

Implements

IActor
IObject
IPlayerController
IController
IGameObject
INotifyPropertyChanged

Extension Methods

IGameObjectExtensions.ClassName(IGameObject)
IGameObjectExtensions.InfoEquals(IGameObject, IGameObject?)
IGameObjectExtensions.InfoEquals(IGameObject, in ObjectInfo)
IGameObjectExtensions.ObjectName(IGameObject)
IGameObjectExtensions.Matches(IGameObject, IClassManager, in ObjectInfo)
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