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Class GamepadStatusChangedInfo

Contains information about a gamepad status change.

Inheritance
System.Object
GamepadStatusChangedInfo
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Phoenix.Input
Assembly: Phoenix.Abstractions.Input.dll
Syntax
public class GamepadStatusChangedInfo

Constructors

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GamepadStatusChangedInfo()

Initializes a new instance of the GamepadStatusChangedInfo class.

Declaration
public GamepadStatusChangedInfo()
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GamepadStatusChangedInfo(IDevice, Guid, GamepadStatus)

Initializes a new instance of the GamepadStatusChangedInfo class.

Declaration
public GamepadStatusChangedInfo(IDevice device, Guid gamepadId, GamepadStatus status)
Parameters
Type Name Description
IDevice device

The device which has the gamepad

System.Guid gamepadId

The gamepad id for the gamepad that had a status change

GamepadStatus status

The status for that gamepad.

Properties

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Device

Gets or sets the device that is having configuration enlistment changes.

Declaration
public IDevice Device { get; set; }
Property Value
Type Description
IDevice
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GamepadId

Gets or sets the gamepad Id.

Declaration
public Guid GamepadId { get; set; }
Property Value
Type Description
System.Guid
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Status

Gets or sets the gamepad's status for the change event.

Declaration
public GamepadStatus Status { get; set; }
Property Value
Type Description
GamepadStatus
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