Namespace Phoenix.Controls.Compass
Classes
CompassCollectionSettings
Collection of all the sets of settings for different compasses.
CompassFilter
Represents the different filters for a given filter.
CompassFilterCategory
This is the category of a filter type, like "Bug Status" or "Weapon Type".
CompassFilterCategoryEntry
This represents the individual filter entry in the tree view for the filter table.
CompassGameObject
Object to display on compass.
CompassGameStateManager
A class to manage the Compass's internal game state data.
CompassHelpers
A class of helper functions used with the Compass.
CompassLoggingInfo
A class to hold logging information related to the compass.
CompassMarginConverter
Converting compass positions to WPF margins.
CompassObjectColorChangedEvent
The class that defines the event for when a compass view object's color coding changes.
CompassObjectColorChangedEventArgs
The class that defines the parameters that should be passed for a CompassObjectColorChangedEvent.
CompassObjectEnabledChangedEvent
The class for the event when a compass view object's enabled status changes.
CompassObjectEnabledChangedEventArgs
This class defines the parameters that should be passed for the CompassObjectEnabledChangedEvent.
CompassObjectInfo
Contains data for the CompassObjectType class that relates to the object's typename, compass source, and unique Id.
CompassObjectType
Object type that can be displayed on the compass.
CompassObjectViewModel
View model for a compass object.
CompassPlugin
The compass plugin to register its services.
CompassQueueObject
Compass queue object.
CompassScaleConverter
Scale various elements in the compass.
CompassSettings
Compass settings.
CompassTypeSettings
Compass settings related to object types.
CompassView
Interaction logic for CompassView.xaml.
CompassViewModel
Visualization using compass to help testers navigate to objects.
PhoenixCompassTelemetryContext
Class to provide needed moduleName for telemetry.
PlayerGameObject
Player game object.
Interfaces
ICompassGameStateClient
An interface for the compass to gain access to game state data.
Enums
BackDirection
The back direction.
MarginType
The type of margin conversion to perform.
TimeSpanType
The unit type to use with a TimeSpan object.