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Interface IHasArtifacts

A build which outputs artifacts.

Inherited Members
INukeBuild.ReportSummary(Configure<Dictionary<string, string>>)
INukeBuild.TryGetValue<T>(Expression<Func<T>>)
INukeBuild.TryGetValue<T>(Expression<Func<object>>)
INukeBuild.ExecutionPlan
INukeBuild.InvokedTargets
INukeBuild.SkippedTargets
INukeBuild.ScheduledTargets
INukeBuild.RunningTargets
INukeBuild.AbortedTargets
INukeBuild.FailedTargets
INukeBuild.SucceededTargets
INukeBuild.FinishedTargets
INukeBuild.IsSucceeding
INukeBuild.IsFailing
INukeBuild.IsFinished
INukeBuild.ExitCode
INukeBuild.RootDirectory
INukeBuild.TemporaryDirectory
INukeBuild.BuildAssemblyFile
INukeBuild.BuildAssemblyDirectory
INukeBuild.BuildProjectDirectory
INukeBuild.BuildProjectFile
INukeBuild.Verbosity
INukeBuild.Host
INukeBuild.Plan
INukeBuild.Help
INukeBuild.NoLogo
INukeBuild.IsLocalBuild
INukeBuild.IsServerBuild
INukeBuild.Continue
INukeBuild.Partition
Namespace: Microsoft.XboxStudios.NukeExt
Assembly: NukeExt.Components.dll
Syntax
public interface IHasArtifacts : INukeBuild

Properties

View Source

ArtifactsDirectory

Gets the custom output folder for artifacts, if any.

Declaration
AbsolutePath? ArtifactsDirectory { get; }
Property Value
Type Description
AbsolutePath
View Source

ArtifactsDirectoryOrDefault

Gets the output folder for artifacts.

Declaration
AbsolutePath ArtifactsDirectoryOrDefault { get; }
Property Value
Type Description
AbsolutePath

Extension Methods

NukeBuildExtensions.IsInterceptorExecution(INukeBuild)
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